Monday, 27 April 2015

Animal Crossing x Mario Kart 8 - DLC Review

This week saw the release of the second pack of DLC for Mario Kart 8 on the Wii U. This coincided with a slight lull in university work and a visitation from my friend Andy Dodd, who is also an avid Nintendo fan, both events forcing me to play (I tried protesting… honest).  

The DLC (for a explanation of DLC see Here) is named Animal Crossing x Mario Kart 8. It is the second pack of DLC for the game coming about a year after the games release. The staggering of extra content for Mario Kart 8 demonstrates Nintendo’s refreshing approach to DLC. Don’t worry I won’t praise Nintendo’s  DLC policy too much, I don’t need to when I did it in this post.

Animal Crossing x Mario Kart 8 infuses the game with elements of the Animal Crossing series of games. The DLC adds a total of three new characters, six new kart parts and eight new tracks. All of these come at the price of £7.00 which isn’t too bad, especially as it hasn’t come straight after the game’s release.

As mentioned I have played, and been trounced on (thanks Andy), the tracks and thought I would give a brief review of my thoughts. We were also joined by Amy in this, who terrified us both with a spot of road rage (‘spot’ may be a slight understatement).

Crossing Cup


Baby Park

Courtesy of Nintendo Everything
This track is a remake of the Mario Kart Double Dash track on the Nintendo GameCube. The track is a small oval and the normal three laps is increased to seven. Whilst in some racing games a simple oval can be boring, in Mario Kart they become gleefully chaotic. By the middle of the race you are often left unsure whether the person you have just passed was in front of you, or if you lapped them. Plus there is the potential for weapons overload, which can lead to both tears of joy and frustration. Either way the simplicity of the track hides the hectic fun to be had.

Image courtesy of Nintendo Life

Cheese Land

An impressive 3D remake of the 2D GameBoy Advance Mario Kart. This track didn’t make much of an impression on me, although to be fair, I have only played through once. It just seemed to pass by in a blur of cheddar-yellow and reminded me of Dry Dry Desert. Still a track made of cheese can’t be a bad thing, right?



Wild Woods

Image from Mario Wiki
This is probably my favourite track of the Crossing Cup, not because of the track, but because of the scenery. The track winds its way through a forest full of Shy Guys and Toads having fun. There aren’t many racing games where characters swing above you on tree vines or wave from rope bridges. But even though these are background elements, they add fun to the game. These touches demonstrate why Mario Kart can be such a fun franchise, as it combines endearing characters with gameplay that makes you want to Luigi ‘death stare’ your nearest and dearest.

Animal Crossing

A cool elongated figure of eight map which takes you around an Animal Crossing town. The cool feature of this map is that, like the game, the season changes randomly when you select it. All I have experienced is winter at this point, but driving through snowmen is rather entertaining.
Image from Nintendo Everything

Bell Cup


Neo Bowser City

A remake of the track from Mario Kart 7. This track goes through a brightly lit city under the control of King Kooper himself, Bowser. The track is cool in its design, but compared to the other tracks in the Bell cup, didn’t make much of an impression upon me.
Image from Nintendo Everything

Ribbon Road

Image from Mario Wiki
My favourite track of the DLC, due to it being made up of toys, including the titular road made of ribbon. Everything about this track screams fun, except when it makes you actually scream as a result of another Red Shell. The track reminds me heavily of Toy Story, right down to the wallpaper and bed in the corner. The best part, in my opinion, is the gliding section where you have to avoid two swaying jack in the boxes. Once again the playful element is a sure sign that you are playing Mario Kart.

Image from Mario Wiki

Super Bell Subway

A cool track which includes some formidable subway trains. These add an interesting element as they can be avoided, or boarded from above. This means that each lap is different as the trains continually move as you play. Just make sure that you mind the gap.





Big Blue

The final track is one long stretch of road broken into sections instead of laps. It is based on the F-Zero games series. This is a racing series featuring flying cars, and this fits in perfectly with Mario Kart 8’s new anti-gravity mechanism. A race along this road is filled with futuristic visuals and uncertainty as to which way up you are. I am glad that another single lap track has been added as it makes a nice change from the usual lap-tracks.
Image from Mario Wiki

As this is Mario Kart each of these tracks is accompanied by upbeat theme tunes that are sure to get stuck in your head. The best track of the bunch is probably the theme for Wild Woods.

I haven’t tested out the characters yet as I am still playing as Link from Legend of Zelda. After all what is better than when two of your fandoms combine?

A note on the character of Dry Bowser courtesy of Andy, can any of you imagine a Dry (aka firey-zombie) version of Mario, Luigi and Peach… shudder.

Monday, 20 April 2015

Five Little Known Facts About Nintendo

As a student of Creative Writing at the University of Winchester, I have been spoilt for choice in choosing my topics for assignments. The nature of the degree has meant that whilst the format of the assignments/essays has been stipulated, the topic or genre hasn't.

One of my final assessments for my degree is a twelve panel exhibition for a module known as Writing for Display. This module has been all about writing for the general public. Thankfully, due to my part-time job as a freelance copywriter I have a good knowledge of how to write engaging and informative texts for a range of readers. The topic of the exhibition has been left up to us, with our tutor suggesting a subject that will interest us to make research enjoyable.

It shouldn't come as much of a surprise to regular readers that I picked to write about Nintendo, a company close to my heart. As I did research for the exhibition I found myself learning somethings that I had not realised. I thought I would share some of these with you today, along with other facts I knew, but find interesting.

Nintendo has been around for a long time.

Nintendo was founded in 1889 by Fusajiro Yamauchi. At this time there wern't any HD TVs on the market, and therefore no need for video games consoles. But people still wanted to be entertained and Nintendo were happy to oblige. The company began life manufacturing Hanafuda cards, which are traditional Japanese cards to play a game similar to Solitaire. It is a game where players must match up cards with the same suits.Nintendo continued making playing cards right up until 1963 when they branched out into games, food, hotels and even taxi services. During this time they became the first Japanese company to produce plastic playing cards on an industrial scale. It wasn't until 1970 that Nintendo started experimenting with electronic entertainment.
Nintendo make traditional Hnafuda cards too.

The Origins of Mario.  

I knew some things about Mario's origins. The fact that he first appeared as the playable character 'Jumpman' in the arcade game Donkey Kong is common knowledge. But what I didn't know was that originally Shigeru Miyamoto (one of Nintendo's most influential designers) had wanted to make a game based upon the character Popeye. When Nintendo couldn't acquire the character license they re-skinned the game. Mario was originally Popeye, Princess Pauline was originally Olive Oil and Donkey was meant to be Bruto. As someone who isn't a fan of Popeye I must say that I am pleased that a license couldn't be agreed upon.

The Origins of Other Franchises.

Sticking with the theme of origins did you know that The Legend of Zelda series is based upon Shigeru Miyamoto's childhood. He grew up in rural Japan exploring the fields and caves near his home with no map or compass. This goes to explain a few things about the first Legend of Zelda, such as a lack of guidance when you begin your quest.
The main characters default name is link because he is the hero that links the games, regardless of time period. His green costume is based upon Peter Pan, a favourite childhood story of Miyamoto.
It seems that inspiration from childhood is prevalent at Nintendo, as Chain Chomp was based on a tethered dog that would jump at Shigeru. The dog, like Chain Chomp would always be stopped when he reached his tether. The Pokemon series is based upon its creator, Satoshi Tajiri's, love of collecting bugs.


Brotherly Love 

I always assumed that Mario was at least a few years older than Luigi. But I was wrong. According to Yoshi's Island they are actually twins. Both were delivered in a single bundle by a stork (sweet right?), Mario is thought to be older because he left the bundle first.

Name Game

Mario's name comes from the landlord of the warehouse that Nintendo of America used to rent. And the fictional character's full name is Mario Mario, with Luigi being Luigi Mario. Luigi's name origin is slightly less interesting. The development team wanted an Italian-sounding name that went well with Maio. Luigi was picked, also partly due to a nearby pizzeria called Mario & Luigi's.
The reason behind Yoshi's name (in the game's lore) is due to the island that they were discovered on being called Yoshi Island. Perhaps they were discovered by the same person as the Galapagos Tortoise. 

Quick-Fire Mind Blowers

And now for some smaller points that surprised me: 
When Mario breaks a block he isn't doing it with his head. Even in early games his fist is raised briefly showing that Mario isn't as foolish as I thought. 

Wario's name isn't as lazy as I thought (just Mario with an upside down M). Actually his name is Mario's name combined with the Japanese word for bad, Warui.

Lastly, in the original Super Mario Bros, the reason Bowser kidnaps Peach isn't due to love. Instead, it turns out that Peach is the only one who can undo the spell Bowser has put on the Mushroom Kingdom.


So, there you have it. Some rather interesting tidbits I have discovered about Nintendo as I build an exhibition. Once the full exhibit has been submitted I may post it on this blog.


Hanafuda image from Nintendo Wikia, Zelda image from Wikipedia


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