Showing posts with label 3DS. Show all posts
Showing posts with label 3DS. Show all posts

Monday, 27 April 2015

Animal Crossing x Mario Kart 8 - DLC Review

This week saw the release of the second pack of DLC for Mario Kart 8 on the Wii U. This coincided with a slight lull in university work and a visitation from my friend Andy Dodd, who is also an avid Nintendo fan, both events forcing me to play (I tried protesting… honest).  

The DLC (for a explanation of DLC see Here) is named Animal Crossing x Mario Kart 8. It is the second pack of DLC for the game coming about a year after the games release. The staggering of extra content for Mario Kart 8 demonstrates Nintendo’s refreshing approach to DLC. Don’t worry I won’t praise Nintendo’s  DLC policy too much, I don’t need to when I did it in this post.

Animal Crossing x Mario Kart 8 infuses the game with elements of the Animal Crossing series of games. The DLC adds a total of three new characters, six new kart parts and eight new tracks. All of these come at the price of £7.00 which isn’t too bad, especially as it hasn’t come straight after the game’s release.

As mentioned I have played, and been trounced on (thanks Andy), the tracks and thought I would give a brief review of my thoughts. We were also joined by Amy in this, who terrified us both with a spot of road rage (‘spot’ may be a slight understatement).

Crossing Cup


Baby Park

Courtesy of Nintendo Everything
This track is a remake of the Mario Kart Double Dash track on the Nintendo GameCube. The track is a small oval and the normal three laps is increased to seven. Whilst in some racing games a simple oval can be boring, in Mario Kart they become gleefully chaotic. By the middle of the race you are often left unsure whether the person you have just passed was in front of you, or if you lapped them. Plus there is the potential for weapons overload, which can lead to both tears of joy and frustration. Either way the simplicity of the track hides the hectic fun to be had.

Image courtesy of Nintendo Life

Cheese Land

An impressive 3D remake of the 2D GameBoy Advance Mario Kart. This track didn’t make much of an impression on me, although to be fair, I have only played through once. It just seemed to pass by in a blur of cheddar-yellow and reminded me of Dry Dry Desert. Still a track made of cheese can’t be a bad thing, right?



Wild Woods

Image from Mario Wiki
This is probably my favourite track of the Crossing Cup, not because of the track, but because of the scenery. The track winds its way through a forest full of Shy Guys and Toads having fun. There aren’t many racing games where characters swing above you on tree vines or wave from rope bridges. But even though these are background elements, they add fun to the game. These touches demonstrate why Mario Kart can be such a fun franchise, as it combines endearing characters with gameplay that makes you want to Luigi ‘death stare’ your nearest and dearest.

Animal Crossing

A cool elongated figure of eight map which takes you around an Animal Crossing town. The cool feature of this map is that, like the game, the season changes randomly when you select it. All I have experienced is winter at this point, but driving through snowmen is rather entertaining.
Image from Nintendo Everything

Bell Cup


Neo Bowser City

A remake of the track from Mario Kart 7. This track goes through a brightly lit city under the control of King Kooper himself, Bowser. The track is cool in its design, but compared to the other tracks in the Bell cup, didn’t make much of an impression upon me.
Image from Nintendo Everything

Ribbon Road

Image from Mario Wiki
My favourite track of the DLC, due to it being made up of toys, including the titular road made of ribbon. Everything about this track screams fun, except when it makes you actually scream as a result of another Red Shell. The track reminds me heavily of Toy Story, right down to the wallpaper and bed in the corner. The best part, in my opinion, is the gliding section where you have to avoid two swaying jack in the boxes. Once again the playful element is a sure sign that you are playing Mario Kart.

Image from Mario Wiki

Super Bell Subway

A cool track which includes some formidable subway trains. These add an interesting element as they can be avoided, or boarded from above. This means that each lap is different as the trains continually move as you play. Just make sure that you mind the gap.





Big Blue

The final track is one long stretch of road broken into sections instead of laps. It is based on the F-Zero games series. This is a racing series featuring flying cars, and this fits in perfectly with Mario Kart 8’s new anti-gravity mechanism. A race along this road is filled with futuristic visuals and uncertainty as to which way up you are. I am glad that another single lap track has been added as it makes a nice change from the usual lap-tracks.
Image from Mario Wiki

As this is Mario Kart each of these tracks is accompanied by upbeat theme tunes that are sure to get stuck in your head. The best track of the bunch is probably the theme for Wild Woods.

I haven’t tested out the characters yet as I am still playing as Link from Legend of Zelda. After all what is better than when two of your fandoms combine?

A note on the character of Dry Bowser courtesy of Andy, can any of you imagine a Dry (aka firey-zombie) version of Mario, Luigi and Peach… shudder.

Monday, 20 April 2015

Five Little Known Facts About Nintendo

As a student of Creative Writing at the University of Winchester, I have been spoilt for choice in choosing my topics for assignments. The nature of the degree has meant that whilst the format of the assignments/essays has been stipulated, the topic or genre hasn't.

One of my final assessments for my degree is a twelve panel exhibition for a module known as Writing for Display. This module has been all about writing for the general public. Thankfully, due to my part-time job as a freelance copywriter I have a good knowledge of how to write engaging and informative texts for a range of readers. The topic of the exhibition has been left up to us, with our tutor suggesting a subject that will interest us to make research enjoyable.

It shouldn't come as much of a surprise to regular readers that I picked to write about Nintendo, a company close to my heart. As I did research for the exhibition I found myself learning somethings that I had not realised. I thought I would share some of these with you today, along with other facts I knew, but find interesting.

Nintendo has been around for a long time.

Nintendo was founded in 1889 by Fusajiro Yamauchi. At this time there wern't any HD TVs on the market, and therefore no need for video games consoles. But people still wanted to be entertained and Nintendo were happy to oblige. The company began life manufacturing Hanafuda cards, which are traditional Japanese cards to play a game similar to Solitaire. It is a game where players must match up cards with the same suits.Nintendo continued making playing cards right up until 1963 when they branched out into games, food, hotels and even taxi services. During this time they became the first Japanese company to produce plastic playing cards on an industrial scale. It wasn't until 1970 that Nintendo started experimenting with electronic entertainment.
Nintendo make traditional Hnafuda cards too.

The Origins of Mario.  

I knew some things about Mario's origins. The fact that he first appeared as the playable character 'Jumpman' in the arcade game Donkey Kong is common knowledge. But what I didn't know was that originally Shigeru Miyamoto (one of Nintendo's most influential designers) had wanted to make a game based upon the character Popeye. When Nintendo couldn't acquire the character license they re-skinned the game. Mario was originally Popeye, Princess Pauline was originally Olive Oil and Donkey was meant to be Bruto. As someone who isn't a fan of Popeye I must say that I am pleased that a license couldn't be agreed upon.

The Origins of Other Franchises.

Sticking with the theme of origins did you know that The Legend of Zelda series is based upon Shigeru Miyamoto's childhood. He grew up in rural Japan exploring the fields and caves near his home with no map or compass. This goes to explain a few things about the first Legend of Zelda, such as a lack of guidance when you begin your quest.
The main characters default name is link because he is the hero that links the games, regardless of time period. His green costume is based upon Peter Pan, a favourite childhood story of Miyamoto.
It seems that inspiration from childhood is prevalent at Nintendo, as Chain Chomp was based on a tethered dog that would jump at Shigeru. The dog, like Chain Chomp would always be stopped when he reached his tether. The Pokemon series is based upon its creator, Satoshi Tajiri's, love of collecting bugs.


Brotherly Love 

I always assumed that Mario was at least a few years older than Luigi. But I was wrong. According to Yoshi's Island they are actually twins. Both were delivered in a single bundle by a stork (sweet right?), Mario is thought to be older because he left the bundle first.

Name Game

Mario's name comes from the landlord of the warehouse that Nintendo of America used to rent. And the fictional character's full name is Mario Mario, with Luigi being Luigi Mario. Luigi's name origin is slightly less interesting. The development team wanted an Italian-sounding name that went well with Maio. Luigi was picked, also partly due to a nearby pizzeria called Mario & Luigi's.
The reason behind Yoshi's name (in the game's lore) is due to the island that they were discovered on being called Yoshi Island. Perhaps they were discovered by the same person as the Galapagos Tortoise. 

Quick-Fire Mind Blowers

And now for some smaller points that surprised me: 
When Mario breaks a block he isn't doing it with his head. Even in early games his fist is raised briefly showing that Mario isn't as foolish as I thought. 

Wario's name isn't as lazy as I thought (just Mario with an upside down M). Actually his name is Mario's name combined with the Japanese word for bad, Warui.

Lastly, in the original Super Mario Bros, the reason Bowser kidnaps Peach isn't due to love. Instead, it turns out that Peach is the only one who can undo the spell Bowser has put on the Mushroom Kingdom.


So, there you have it. Some rather interesting tidbits I have discovered about Nintendo as I build an exhibition. Once the full exhibit has been submitted I may post it on this blog.


Hanafuda image from Nintendo Wikia, Zelda image from Wikipedia


Tuesday, 17 February 2015

The New Nintendo 3DS &3DS XL: Are They Really New?

I remember when Nintendo first announced the new 3DS XL, alongside its sister the new 3DS, not to be confused with the existing 3DS XL and 3DS of course. Back then it was being referred to as the 3DS XL LL and 3DS LL respectively. A few thoughts struck me as I clasped my face in my palms. Firstly, 'that's a lot of random letters.' Followed by 'that’s a lot of 3DSs.' I realise that console makers are known for remodelling their consoles in a bid to keep a fresh appearance, but the 3DS family has become a bit ridiculous.

In the beginning we had the 3DS, launched in 2011. The 3DS XL brought us a bigger screen in 2012. I could see the logic in increasing the size, but the time gap could have been longer. For 3DS owners like myself, the announcement of an update mere months after purchasing the first felt like an insult. Then came the 2DS in 2013, and to be frank I’m still not sure why. The unique selling point of the 3DS was the 3D in many ways. It distinguished it from the original DS in more so than updated graphics, but the release of the 2DS took focus away from the 3D aspect. Also, it doesn’t close like the rest of the family, making the 2DS closely resemble Cousin Itt from the Adams Family. This then brings us to the new Nintendo 3DS and 3DS XL. Do we really need them?
They offer some improvements to the past models; both have bigger screens than the 3DS, although the same size as the 3DS XL. These screens have apparently got improved 3D ability, which overcomes the original 3D problem that it limited you to looking directly at the screen. You had to have your head positioned exactly a 30cm ruler’s distance away, with your eyes pointed directly at the screen's centre, and make sure there wasn't a strong wind to tilt your gaze or you would end up with a fragmented image.
I have owned a few too many of these
 to mention without embarrassment
The new 3DS and 3DS XL are also said to have a quicker processing power than older consoles, and have been redesigned slightly in regards to button colour. As well as this, the positions of the stylus, volume slider and game cartridge is different. The buttons do look nice in a purely superficial way, but I don’t agree with the relocation of the stylus. I am a creature of comfort, therefore the stylus should be found on the top of devices or the right-hand side to avoid confusion (it doesn’t take much). Cartridge and volume slider movement doesn’t really bother me much. The start/select buttons have moved too, and actually they have improved in ease of use but not aesthetics.
The biggest draws for these new consoles come from the new C-stick and exchangeable faceplates. The C-stick allows for two joysticks, which comes in handy. Most gamers have become accustomed to movement and camera being controlled by separate analogue sticks, and handhelds that offered a single stick always feel a bit clunky. Directional pads can never quite live up to the precision of an analogue stick in my opinion. The C-stick is about the size of a pea and looks like it is made of a rather uncomfortable rubber substance, and I was a bit unsure of whether the new addition would be welcome. After giving it a try, however, I found it quite accommodating, responsive and all-round a nice new addition. It is very similar in appearance to the mouse nubs some laptops have sitting at the heart of their keyboards, but these have a tendency to be too responsive and often shoot the mouse off to an unknown screen edge at the lightest touch. Thankfully, the C-stick doesn’t and actually feels like you are slowly rotating a normal analogue stick despite not actually moving itself. The C-stick feels good and gave me a reason to play Monster Hunter 3, which I enjoy more now as it is easier to control. I was very impressed by this and it outshines some full controllers, and is a definite improvement on the 3DS Pro that Nintendo launched a few years ago (this was a bulky add-on that clipped to the side). 

I feel the need to mention that new shoulder buttons have also been added, but I have yet to find a use for these.

The exchangeable faceplates are a nice touch for people, like myself, who like to buy new devices when the old one begins to bore them. I look forward to the release of new designs, and the changing of plates is as simple as unscrewing two screws and unclipping the old plate. They also announced two limited editions, a Majora’s Mask edition and a Monster Hunter 4 edition. As a life-long Legend of Zelda fan I fell in love with the Majora’sMask edition on site.
I may be a nerd, but now I'm a happier nerd.
I haven’t really noticed a dramatic improvement in the 3D effect. Although, I tend to play it with the effect off unless I am watching a particularly stunning cutscene.  I have noticed that the device looks flatter and feels a bit lighter, although neither is too noticeable.

Lastly, a word on data transfer. Nintendo have issued various step-by-step guides that help to transfer data from your old device to the new. As someone who is an avid player with a lot of game-time this was essential. The process was nail-biting to say the least. As I watched a cute little animation of Pikmin moving my data, the thought that I had accidentally deleted years of my life made me feel ill (I can hear you judging me over there). Thankfully, the process went smoothly, and no data was harmed in the transfer.

If you are looking to buy the new 3DS or 3DS XL then I would say it would be worth it, but on a few conditions. One, that you do not already own a 3DS and you have been looking for a reason to buy one. Two, that you own an old 3DS and think the increased screen size of a 3DS XL is worth it (it is). But I would not advise those who already own a 3DS XL to buy the new one. The C-stick is a great addition, but I would hold out on buying one until major games are released that can't be played without it; like Xenoblade Chronicles. Unless you are like me, and can’t stand being behind in all things new and shiny.

 Size comparison image from Gomgom54, Nintendo tree from Pinterest

Tuesday, 13 January 2015

Fantasy Life

It appears that video game obsession with me is like waiting for a bus. You can't engage with one game deeply for a few years and then three come along in a short time; and suck all time you have for anything else. This time the game that is dragging me away from  my life is Fantasy Life on the 3DS.

Don't worry I won't be giving any spoilers away, so read ahead.
It came as no surprise to me that I became a little engrossed in Fantasy Life. The game comes from developers Level 5 who have hooked me in with little resistance on many occasions. I have been an avid fan of their Professor Layton series and last year I spent more time playing Ni No Kuni than I care to admit. There is something about the innocent cartoon-like art style that conceals deep game play and a deeper story line still.

This game is no exception, and the world is as colourful as ever. Lush green fields, luminous caverns and vibrant towns are all a pleasure to explore. There are times when I just find myself strolling around the field just because it is quite relaxing. Except when set upon by wolves, or having to sneak past the Nap Dragon; who despite always sleeping terrifies me.

Gameplay wise it is an RPG combined with a life simulator game. Imagine if Animal Crossing and Final Fantasy had a child, or if Skyrim was colourful and less adult. For those of you who those references bypassed. It is a game where you can live a peaceful town-based existence, buying a home, filling it with furniture and generally living a simple existance (Animal Crossing). But, to earn your money for this you go out adventuring, exploring dungeons and slaying beasts (Skyrim style).

Fantasy Life's main unique selling point is it's life license system. Where most games will give you a choice of the type of person you want to be: warrior, mage, farmer etc. Fantasy Life allows you to chop and change your life on a whim through exchanging your license. Your lives soon become intertwined, as a warrior you need armour so you become a blacksmith. Then you need ore for that armour, so off to mine you go. But wait, those swords also have wooden hilts, and wood chopper becomes necessary. It could be easy for you to pick two lives and then not try others, but Fantasy Life makes it rather integral, and enjoyable, to play many at once.

Not that you can't pick one life and stick to it. Yeah you may need armour, ore etc. but you can just buy them from merchants. You miss out on some great gameplay doing this though. Fantasy Life then attracts a minor annoyance with this too. When you begin a new life you need to go through a tutorial mission for that life. Which wouldn't be a problem, except they all follow the same pattern. Talk to Guild-master, go see a previous student, fulfill a certain request and then be on your merry way. After completing two or so it becomes rather repetitive. Thankfully it gives you the option to bypass these and doesn't penalise you for doing so.

Fantasy Life is an amazingly deep game. I have sunk almost fifteen hours into it already, and have barely scratched the surface. I have tried five of the twelve, or so lives. Exploration wise I have only unlocked the main town and it's adjacent field. The reason for this lack of progress is quite simply because I can't help re-exploring every area to ensure I uncover every secret; sometimes even twice.

The only downside I have found with Fantasy Life so far, apart from being a time-sponge, is that it does end up being killing small animals and harvesting natural resources. I don't exactly feel like the great guy all the towns folk are praising me as.


Fantasy Life box-art from Kotaku, Game-play image from Nintendo, Pretty field image from Hardcoregamer.

Tuesday, 30 December 2014

Shovel Knight and SteamWorld Dig

This Christmas I decided that after shunning gaming in favour of university work for the past six months that I should treat myself for the holidays. So I hit the 3DS' Nintendo e-shop and bought myself a couple of indie games and set aside Christmas day and Boxing day as work free relaxation days. During which time I ploughed through SteamWorld Dig and part way through Shovel Knight. Both of which I have been eyeing up for a while.

SteamWorld Dig is a steampunk western exploration game that is very similar to Minecraft or Terreria. The focus isn't on levels or storyline and instead it is about digging your way down and discovering the hidden treasures beneath the surface.
Image from Steam Store
You play as a mining robot who has come upon a small town built upon a treasure-rich abandoned mine. There are legends around town about a famous miner who disappeared in the depths below and you head off to seek the treasure he sought. As far as plots go it isn't that detailed, but believe me, you don't need much else.

Despite lacking a strong antagonist or reason beyond go explore little robot there is not much else to prompt you along. Unless if you are like me you are quite content to just keep exploring in an OCD like fashion determined to find all the possible items you can. Well if it has worked for the likes of Minecraft, Pokemon and various other collection games it may as well work with this one.

Indeed I found myself rather obsessed with the game and couldn't quite put it down. It is rather addictive and I found myself becoming rather thorough in my tunneling. Like Minecraft I found myself loathing having to trudge back up to the surface. It seems there is an innate desire in me to burrow myself away if I am given the chance. Going to the surface when I had a full inventory brought the chance to upgrade myself and the town before heading back below.

The graphics are not amazing in a realism type of way. If you are looking for a photogenic steampunk robot game then this isn't for you (perhaps next year's Call of Duty will be better for you). Instead it chooses a 2D cartoon type art style which compliments the old west theme perfectly. Characters are cute but not sugary and remind me of the film Robots.

Technically there really is nothing that productive in the game. You dig to find minerals which pay for new upgrades which allow you to dig further. This mindless cycle was just what my overloaded brain needed right now. Something I could dribble over for a few hours whilst someone shoveled mince pies into me.
I love how distinct each character seems
Speaking of shoveled: Shovel Knights a game which has already found a lot of praise piled onto it. Another 2D, graphically simple game but one which has a complex background. This game has received a lot of recognition due to its retro feel. Not just in its 8-bit art style, but also because it is making a name for itself to being rather challenging and one of those games that you learn to master slowly.

You play as the titular Shovel Knight an adventurer who once was known throughout the land for his escapades. His companion Shield Knight was forever at his side until one fateful day when the tower she was in disappeared. Shovel Knight in his grief turns to farming, what else? Until the day the tower returns. With its return an evil enchantress also follows and her army of evil knights.

As Shovel Knight, the player must visit many levels and rid them of the evil knight that plagues them until he reaches the tower and the enchantress herself. Gameplay is very much like the games I would watch my brother play on the NES or Sega Mastersystem. It reminds me mostly of Castlevania in its setting, villains and gameplay. You move left to right platform jumping and sleighing enemies (or should that be shoveling) until you reach the boss of the level.

These bosses are one of my highlights as each are rather individual and very recognisable. In fact what attracted me to the game originally was the Plague Knight; who I have yet to face. The reason for this is despite sounding simple the game is rather tricky and there is a lot to explore beneath its surface. Whilst it can be completed quickly it would take a few playthroughs, and a bit of an obsession to do so.
This is Plague Knight, he's my favourite.
Both of these games are really good in there own right and for the prices asked, great value for money. SteamWorld Dig is about £8, and Shovel Knight about £13. Which compared to most modern games isn't bad considering both can be played multiple times through.

Overall they were a brilliant distraction from work for a couple of days. Small enough that they can be picked up and trawled through in a few hardcore hours. Or you can play bits at a time as neither have plots that are hard to follow. I loved every second I got with both and cherished the precious moments I got between my girlfriend snatching away my 3DS. This wasn't in a bid to force me to spend quality time together, but for her to play Mario Kart 7. Time she spent swearing like a sailor at the screen and making me fear for my limited edition 3DS' life.

Shovel Knights image from SoundonSight, Plague knight image from Planet Minecraft

Wednesday, 23 July 2014

What a gamer wants.

Like many gamers, I have an ever-increasing list of announcements that I want (read as need). Surprisingly, none of these is for the elusive Half Life 3; I have yet to complete Half Life 2. Also, I personally think the good people of Valve aren't quite sure what number follows two.

I thought I would post a list about what I want to see in the near future. You may not want another fan-boy wish list, but I'm going to give them to you anyway.

If by the end of this post you find yourself agreeing/disagreeing or discovering your own wishes, then please leave them in the comment section and we can banter about them there.
  1. Minecraft for Wii U.                                                                                                          Just think how well the Wii U's tablet controller would lend itself to Minecraft, or for that matter Terraria. No more fiddling in inventory screens, just drag and drop, the thing touchscreens were made for.                                                                                             I'd even take a 3DS port of the pocket edition. Come on people of Nintendo and Mojang, get together; there's money to be made in this one.                                                                                    
  2. Japan's Hyrule Warriors limited editions.                                                                            If you don't know about the Hyrule Warriors Treasure Box set then check out this link. I am rather envious of this limited edition, and very tempted to import it. I especially love the scarf and Tri-force alarm clock. Western special sets have yet to be announced, so I'm still holding out for a similar version to reach our shores.                                                                       
  3. More respect for the Wii U.                                                                                               I won't rant about this one too much, for now. However, I could and have written many posts about the wasted potential of the Wii U. What annoys me isn't just the gamers who don't give it the time it deserves, developers too always seem very reluctant to give it a chance. The most recent example of this is Ubisoft, withholding a Wii U game that is ready to ship (link).                                                                                                                    
  4. The end of console exclusives.                                                                                           Surely, I'm not the only one who is sick and tired of being pulled in all directions, just to play games. Why should we have to choose between missing out on exclusives, or spending money on buying multiple consoles? I know that the simple answer is to buy a PC, where the majority of games end up. But, for someone not tech savvy, PC gaming seems like a minefield.                                                                                                                          
    It looks cool but,
    can it play Crysis?
  5. The cost.                                                                                                                          Number four leads nicely onto this one. It doesn't matter what console you pick, gaming is getting too expensive. Just a few years ago, a new release would cost about £39.99, that would only be a few days before there was some promotion making it affordable. But now, games release at around £45, and seem to hold that value. Games companies wonder why gamers buy pre-owned, it's because they are pricing themselves out of the market.

That's a few wants off my chest. I bet the moment I hit publish I will think of a dozen more.

For now, however I want to hear yours. Share them in the comments. I will reply and discuss them all, no matter how insane.

Rage image from the christian nerd, Tri-force alarm from nerdreactor, PC image from techspot.

Wednesday, 11 June 2014

Nintendo's E3 Live Digital Event

Yesterday evening, at some point between the hours of four and five pm GMT, something changed within me. Or, to be more specific, something was rekindled. I am referring to the time at which Nintendo were conducting their live digital event, an event which made me proud to own a Wii U.  I hoped Nintendo would ease any doubts I have been having as an early buyer of the Wii U, and thankfully they delivered.

Even before the live broadcast, details of three titles currently in development began to emerge. All three were described as utilising the gamepad in new ways. The titles include a Star Fox game too, and even though I'm not a fan of the space mammal I know he is a popular character and sure to get people interested in the Wii U. The other two projects are currently known as Project Giant Robot (a fighting game where you pilot a giant robot), and Project Gaurd (a tower defence game). Little else is known about them yet, apart from that the gamepad will be used as some form of first person viewpoint. For instance, in Star Fox and Project Giant Robot the pad will give the view of a cockpit, whilst the TV screen will show the outside world. I hope that more games will incorporate the pad in such ways as this will prove it to be more than a gimmick.

The digital event itself started with a Super Smash Bros. style mock fight between Global Nintendo President, Satoru Iwata, and Nintendo America President, Reggie Fils-Amie. This fun opener stands in stark contrast with Sony's and Microsoft's very business-like approaches, and highlights Nintendo's continuing focus on fun. They went on to demonstrate Super Smash Bros Wii U, which of course looked awesome due to the new features shown. These include allowing the use of your Mii as a fighter and Nintendo's newest concept, Amiibos. These are basically Nintendo's own version of the popular Skylanders and Disney Infinity games, the concept being that physical figurines can be used as characters in the game's world. Nintendo promises each figurine will be able to develop their own stats and playing style, like a memory card. I love the idea of this, although I'm not sure my wallet will. As someone who has been already taken in by the aforementioned examples, I can see myself having the urge to collect them. Especially if they all look as good as the Mario they showcased:
The Amiibo designs are looking good!
When two whole new Legend of Zelda games were shown my excitement almost killed me. One of them, Hyrule Warriors, I had already heard of and I relish the combination of Zelda with Dynasty Warriors. The footage shown looked epic, displaying not only co-op play but also multiple playable characters from previous games - like Midna, a firm favourite of mine. I especially love the cool looking mega attacks and got a bit too thrilled by Ganon's giggle at the end. The second title (not yet named) is described as an open world Legend of Zelda; something seen only in a limited sense in the series before. The trailer shown was visually stunning, with a beautiful Hyrule vista followed by a lush forest. If the finished product is like this I imagine it as being similar to Skyrim. Something I have always wished to see, clearly shown by how my RPG characters are almost always named Link. No date was given for the second game, but Hyrule Warriors could well be in my hands by September and I can't wait.

There was also some typical cute looking Nintendo games. Games like Captain Toad: Treasure Tracker. The trailer looked cool, very reminiscent of puzzle games like Fez. Yoshi, too, is getting a new title - Yoshi's Wooley World (A successor of sorts to Kirby's Epic Yarn). Whilst looking fun and unbelievably cute, I doubt I'll be interested as I havent been a fan of previous Yoshi games. Kirby himself is coming back in Kirby and the Rainbow Curse. It looks good but, as I have never played a Kirby game before, I can't form a strong opinion. But I like the clay art style so may keep my eye on it.
With so many enemies on screen at once in Hyrule Warrior I'm going to need a co-op buddy!
As many already know Pokemon Ruby and Pokemon Sapphire are being remade, and initially I was skeptical as to why. It seems, on the other hand, that these are not just straight remakes. The inclusion of mega evolutions in the battles as well as the story suggests more than just superficial tweeking.

Bayonetta 2 looked good, and I like the fact they are including the Bayonetta 1 on the disc too as the first never had a Nintendo release. Looking as mad and quick paced as the original, it is a great example of a more hardcore game coming to the console that many dismiss as being only for families or children. Another hardcore title, The Devil's Third, will be released exclusively on Wii U as well, further disproving that the Wii U is just for casual gamers. From what little footage I have seen showed it to be quite dark and bloody. Finally, Xenoblade Chronicles X continues to uphold the Wii U's serious side. The trailer gave glimpses of an epic and heartbreaking story that makes me want to complete the first game.

One of my personal highlights was Mario Maker, a game where we will be able to create our own Mario levels. It reminded me a bit of Wario Ware D.I.Y. mixed with Little Big Planet. I can see it being fun and addictive, although I'm not sure my imagination is up to the job!

One citisism of Nintendo is their over-reliance on already established characters; looking back at my previous points in this post show this. Yet, the game Splatoon displayed that new concepts are coming as well. This one looks very odd - take the gameplay of Team Fortress, mix in a few painting puzzles from Portal 2 and then add the ability to turn into a squid... Yes, this game looks very odd indeed. It is essentially an online, team-based shooter, however as I am not a big online multiplayer fan I don't know how interested I am in this. If it is released with a split-screen option or single player I will definitely buy as it looks really fun.
In one word...
 hectic.
Nintendo's live digital event left me excited beyond belief, as you may be able to tell. I finished watching feeling nostalgia for the Gamecube era of my life, a time when I was proud to be a gamer, when every new game seemed innovative. I truly believe that Nintendo have proved that the Wii U has some serious potential, but in all honesty I didn't need much persuading.

I'd just like to finish by saying that I hope I haven't missed too much from E3 so far. There are a lot of games being showcased and I am aware of some I have overlooked. Feel free to ask my opinion on any game below in the comments.

What's your opinion on E3 so far? Are you as impressed by Nintendo as myself?


Amiibo image from Videogamer, Hyrule Warrior image from Zelda Universe, Splatoon image from news.geliyoo

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